NOVA CHANGE LOG

Date: 06.01.14

Versioning scheme: Major.Minor.Maintenance


 

### Version 1.6.0 ###
New features:
- A new debug mode "ShowObjectCenter" is now available as a property of class "Scene" to the display the  center of the objects using debug lines.
- A new property "SubModels" in the "ModelObject" class can be used to access the inner meshes of the imported 3D model.
Changes:
- ATTENTION: Removed the Forward- and Deferred-Renderer, only the simple renderer is left! This was needed due to the rewrite of the model import and the renderers will be rewriten and unified in the upcoming NOVA 2.0 release.
Bugfixes:
-
Fixed issues 1023 and 1026 by rewriting the ModelObject implemention to fix problem with decentering and mesh mismatches.

### Version 1.5.2 ###
Bugfixes:
- Fixed issue 1019 by disposing the kinect frames
- Added some exception handling
- Fixed issue 1018 by setting the right version number
- Fixed issue 1021 by adding the doxygen-generating HTML files as raw files instead of a ZIP archive and creating reference to the index.html in the start menu via NOVA installer

 

### Version 1.5.1 ###
Changes:
- When set a texture the render material's color is automatically set to white
- Documentation update

Bugfixes:

- The Kinect screen coordinates are now scaled to the current screen size
- Fixed the \lbracket Collided\rbracket vs \lbracket collided\rbracket ambiguity

 

### Version 1.5.0 ###
New features:

- Added API for using the hand-gesture recognition of the new Kinect SDK 1.8

- Added a new public interface in the LoadingScreen-class to allow user-defined drawing

- Added a new helper method in the UI2Renderer for drawing textures.

 

Changes:

- Changed the dependency of Kinect SDK from version 1.5 to 1.8

 

### Version 1.3.6 ###

New features:

  • Added new method "Contains" to the scene to be able to determine whether an object is (still) a part of the scene.

 


### Version 1.3.5 ###

New features:

  • New property "EnableLighting" in RenderMaterial. The default value is true.
  • Added access in API to enable the XNA basic fog through the fog parameters in the render material.

 


### Version 1.3.4 ###

Bugfixes:

- Bugfix, when trying to added the same objects again, since the internal collision mesh list entry wasn't deleted on remove.
- Bugfix on "object not set to an instance", when disposing the Scene, when using Kinect.

 


### Version 1.3.3 ###

Changes:

  • The 'NotifyCollisions' property has been removed. The 'Collided' event of the scene objects is automatically enabled, when an event handler is assigned


Bugfixes:
- Top-Down-Camera fix: The Camera-Up-vector is transformed correctly now.
- Kinect-Dispose fix: The kinect was not stopped/disposed, when destroying the scene. This caused long kinect initializations, when the scene was reentered.
- Dead collision meshes fix: Resolved the bug, where the collision meshes of removed scene objects were still visible.



### Version v1.3.2 ###

Bugfixes:
- Bugfix on camera aspect ratio, which was always 1f



### Version 1.3.1 ###
Bugfixes:
- Missing range comments on \emph{slices} and \emph{stacks} parameters added
- "Static cone" bug fixed



### Version 1.3.0 ###
New features:

  • Support for Kinect SDK v1.5
  • New event "Collided" for every scene object, which gives access to the scene object, when colliding.
  •  Performance Improvements

 

### Version 1.2.3 ###

Bugfixes:
- "Reinitializing bug" on SoundObjects when reloading a
gameplay screen. (XNA bug, which causes a "disposed object"
exception.
- "Alpha blending" bugs on UI text and rigged models
- Access to "GraphicsPhysicsOffset" for SceneObjects. This is needed,
when using a custom physics modell, because then this offset has to
be set manually.
- Access to video background color

### Version 1.2.2 ###

Bugfixes:
- Orientation Property of the ARMarkerController works now
- Bug "No alpha blending, when using marker tracker" fixed
- AccessViolationException fixed, which occurs, when leaving
a GameplayScreen (Scene get's disposed too early)

### Version 1.2.1 ###

Bugfixes:
- Access to the SkeletonEngine of the Kinect
- ShowCameraImage of Scene works now
- "Transparency on marker" bug resolved (Reset of blend state after spritebatch)

### Version 1.2.0 ###

New features:

  • Kinect Speech Recognition
  • AR Marker Tracking using Kinect RGB camera


Bugfixes:
- Changable font of menu entries
- UI2DRenderer can be used in menus

### Version 1.1.0 ###

New features:

  • Reduced RGB imaging for the kinect


Bugfixes:
- Camera target and positioning
- Marker tracking performance

Last edited Jan 6, 2014 at 9:10 PM by Izzo, version 11

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